In dealing with any nonhuman race, one of the first questions to ask is how are they different from humans? Those who seek out the ghostwise most often fail to achieve their goal; the fortunate among them live to regret their intrusion into hin territory. The defining characteristics of the ghostwise halflings is their reverence for and devotion to their clans. Favored Class (Barbarian): A multiclass ghostwise halfling's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing. They do not experience as much wanderlust as the other halflings subraces. Ghostwise halflings were generally very concerned (some might say obsessed) with family and clan. Others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. The halfling, originally called the hobbit, is a race in Dungeons & Dragons. Appearance Edit. Ghostwise Halfling Ability Adjustments: +2 Dex, -2 Str. Ghostwise halflings were generally very concerned (some might say obsessed) with family and clan. The manifester level for this effect is equal to 1/2 the ghostwise’s level (minimum 1st). https://deepingdale.fandom.com/wiki/Ghostwise_Halfling?oldid=6653. None of the firearms are labeled as heavy, so your little halfling doesn’t need to worry about any restrictions. There are, however, Ghostwise exiles that venture the lands to either seek redemption for harm brought to the tribe or spread the seeds of the Ghosts across the world. But on the whole ghostwise halflings are wary first and accepting only after experience has taught them that a particular group of outsiders can be trusted. Halfling Nimbleness. You must use the new result, even if it is a 1. In addition, such halflings can use ill omen as a spell-like ability once per day. Despite their great abilities for stealth, wisplings chose to commonly wear bright colors in order to stand out in a crowd. The ghostwise acknowledge and give due respect to all the deities in the halfling pantheon. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assum… Physically, they share similar builds and characteristics with their halfling kin, and many of their abilities as well. Green: Good options. Personality Edit. Notes: Ghostwise Halfling is a subrace, please see the subrace system page for more information. The hin believe that doing so calls the attention of He Who Must Be and ensures that no fell spirits will disturb the body of their fallen clan member until it can be attended to properly. While it is … The main reason halflings are great gunslingers though is their lucky ability. Possibly one of the lesser-known races of Dungeons and Dragons is the Firbolg. Ghostwise halflings trace their ancestry back to a war among halfling tribes that sent their ancestors into flight from Luiren. Rather, they maintain small shrines throughout the Chondalwood and they carry symbols of their clan's patron with them as they wander the reaches of the forest. These will be applied after selecting the subrace in Arelith Entry area: Arelith Wiki is a FANDOM Games Community. For the Lotusden Halfling, the Cleric is a great option and the innate spellcasting can add some interesting druid options. Each clan of ghostwise halflings has adopted a segment of the Chondalwood as its territory. Halflings are small humanoids renowned simultaneously for their simple agrarian lifestyle and their incredible bravery in the face of danger. Speed. Hill dwarves probably win the prize for absolute best race suited to being a cleric, as they get a bonus to wisdom and constitution; the ad… Racial Abilities: Ability Score Modifiers +2 Dexterity, -2 Strength; Cannot take the Uncanny Luck option. Some clans get on well with many groups of creatures living in or near their territory. Ghostwise halflings have the ability to communicate telepathically with any creature within 20 feet that speaks the same language. Alignment. There is ample room in the vast forest for all the ghostwise halfling clans, and so their territories are only loosely defined. Those hin without surviving family joined one of these groups. Special Abilities: Small Stature: +1 size bonus to attack rolls. Attack Bonus You have a +1 racial bonus to attack with thrown weapons. Instead, they exchange news and information about the forests' conditions and creatures. Multiple clans cooperate for the purpose of mutual defense when they are threatened by a common enemy, whether it be a band of destructive humanoids or a marauding band of trolls. Besides physical appearance, Ghostwise have developed psionically far beyond their halfling cousins - all having the ability to communicate telepathically. They live generally into the middle of their second century. Ghostwise Halfling Part of Eleazar’s D&D 5e Homebrew Race Compendium Lore For the official 3.5 Lore on this race, see Races of Faerun p 74. The nomadic wanderings of the ghostwise clans are confined almost exclusively to the Chondalwood and its environs, where the few remaining survivors of the Ghost Wars settles after departing their native homeland of Luiren. The ghostwise acknowledge and give due respect to all the deities in the halfling pantheon. Some clans carry a tiny portion of this central feature with them as they travel, to reinforce their spiritual connection with their territory and their homeland. So, from Sword Coast Adventurer's Guide, the Ghostwise Halfling has the following subclass benefits. To do so would be an unforgivable offense against the clan's honor. Ghostwise halflings have the ability to communicate telepathically with any creature within 20 feet that speaks the same language. Ghostwise halflings have the ability to communicate telepathically with any creature within 20 feet that speaks the same language. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century. Because of their nomadic lifestyle, the ghostwise hin do not build permanent temples to the gods. The Ghostwise Halfling grants a bonus to Dexterity, Wisdom, and the ability to speak telepathically. As a rule, they are good-hearted and kind, hate to see … Halflings average about 3 feet tall and weigh about 40 pounds. Water genasi have a nice boos… Most halflings are lawful good. Normally every adventuring Ghostwise is undergoing the Ritual of Change. -Halflings get +1 bonus on attack rolls with slings (the same as the Weapon Focus: Sling Feat, which they can still take to stack with this ability). Others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. You can speak telepathically to any creature within 30 feet of you. If the halfling who makes the error is a cleric or druid, the penance is assigned by a representative of his faith. There are a handful of races that have been printed in other official sourcebooks that have been reprinted in this resource. Ability Score Increase. Halflings are short, nimble humanoids with an aptitude for sneaking. Special: Halflings are small creatures and as such they can never use the following Large weapons: bastard sword, dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, quarterstaff, scythe and spear. Take your favorite fandoms with you and never miss a beat. Among these clans, such tokens are considered a sacred charge: To lose or misplace one is a mistake requiring that the transgressor atone in a manner designated by the clan leader. Dwarves get +2 Con. Many clans designate a natural feature – a distinctive rock, a lightning-struck tree, a stretch of a particular stream – as the center of their territory and base their wanderings on their relative distance from this place. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwant ed attention. Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. You can move through the space of any creature that is of a size larger than yours. Ghostwise halflings have all the halfling racial traits given in Chapter 2 of the Player's Handbook (pp. While clans keep to themselves, they do not shun one another when they meet in their travels. Halfling. AND Arboreals get -2 to attack and damage rolls when using metal weapons, which means, despite the class they choose, they will use not the full range of weapons without penalty. The creature understands you only if the two of you share a language. GHOSTWISE HALFLINGS. Red: Bad, useless options, or options which are extremely situational. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Clan territories very in size from less than fifty to several hundred square miles. https://arelith.fandom.com/wiki/Ghostwise_Halfling?oldid=8939. Many ghostwise halflings are barbarians, but rogues, druids, rangers, and clerics are also common. 1. Attack Bonus You have a +1 racial bonus to attack with thrown weapons. Your base walking speed is 25 feet. The Explorer’s Guide to Wildemountincludes descriptions of the traditional races of Dungeons & Dragons and how to are incorporated into the different societies of Wildemount. Skill Affinity (Move Silently): +2 racial bonus to Move Silently checks. Unlucky Halfling: These halflings take a –1 penalty on saving throws but also gain a +1 racial bonus to the caster level and save DC of all curse spells and spell-like abilities. For the Ghostwise Halfling your best bet is a trickery cleric with rogue-like skills, but you may do fine in other domains so long as you can avoid using weapons. Seeing as this equates to medium creatures and larger, it should apply to 80-90% of the creatures you face. A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century. Each clan, however, tend to adopt one specific halfling deity as its patron and venerate that power above all others. This is not to say that all ghostwise halfling clans share identical racial likes and dislikes. Description Wisplings descended from demons and halflings; however, they lacked the "traditional" fiendish traits, instead having light brown skin and bright red hair. Keen Hearing You have a +2 racial bonus on all Listen checks. Such tokens might take the form of clay vials filled with stream water, small leather pouches filled with dirt from a specific spot, small bits of rock broken from a boulder and worn as a necklace, or even bits of tree bark carried in the hollowed end of a deer's antler. Ghostwise halflings have the ability to communicate telepathically with any creature within 30 feet that speaks the same language. They are elusive and do not welcome strangers to their lands. Other Abilities The hin don't know a great deal about the elves, and they don't want to. Druid. Fearless: +2 morale bonus to saving throws against spells and effects of the 'Fear' subtype. Family is important to most halflings and halfling communities, but the ghostwise hin regard the familial bond with a degree of respect some might call obsession. Halfling The comforts of home are the goals of most halflings' lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies. Superior Agility No ghostwise halfling will, under any circumstances, abuse or attack a guest who has the sanction of the clan matriarch or patriarch. GHOSTWISE HALFLINGS. Ability Score Increase. Keen Hearing You have a +2 racial bonus on all Listen checks. Halfling (Ghostwise) Halflings have a bonus to their Dexterity and picking the ghostwise subrace gets us the needed Wisdom boost. Lightfoot Halfling Traits Lightfoots , /' laɪt fʊt z / also known as hairfeet / hɛɚ fiːt / or tallfellows / tɔl ˈfɛloʊz /, can easily hide from notice, even using other people as cover. They do not experience as much wanderlust as the other halflings subraces. Like elves, halflings get +2 Dex. Physically, they share similar builds and characteristics with their halfling kin, and many of their abilities as well. Willfully destroying a clan token is a grievous crime, punishable by exile (a fate far worse than death in the culture of the ghostwise halflings). You can move through the space of any creature that is of a size larger than yours. Clans that boast a company of nightgliders among their number often assign some of the mounted warriors the task of discouraging intruders from entering any ruins or dungeons located within the clan's chosen territory. Ghostwise halflings make excellent moon druids. The hin do sometimes seek out adventuring parties that enter the Chondalwood, however, particularly those that seem intent on exploring one of the many old Chondathan ruins that have been swallowed up by the ever-expanding forest. Ghostwise Halfling • Ability Score Increase. * +1 Wis * Silent Speech. +4 size bonus to Hide checks. For their part, the wild elves respect the ghostwise desire for privacy and leave the clans to their own devices. Racial Abilities: Ability Score Modifiers +2 Dexterity, -2 Strength; Cannot take the Uncanny Luck option. ... Ability Score Increase. These wild, nearly feral halflings rarely leave the confines of the deep forests. Ghostwise halflings were generally very concerned (some might say obsessed) with family and clan. You can speak telepathically in this way to one creature at a time. Personality Edit. Certain clans, particularly those that have suffered because of the blundering of adventuring companies, sometimes attempt to prevent and further difficulty by intercepting and harassing expeditionary groups. Most halflings are lawful good. Halflings are renowned for their staunch bravery, as well as their considerable luck. You can speak telepathically in this way to one creature at a time. As a rule, they are good-hearted and kind, hate to see … Superior Agility This skill is particularly useful if you’re a Rogue, Monk, or other melee class. The Green Children, as the clerics of the Watchful Mother are called, encourage the ghostwise clans to maintain a harmonious relationship with their woodland home. • Lucky. Skill Affinity (Jump): +2 racial bonus to Jump checks. You have advantage on saving throws against being frightened. Rather, they maintain small shrines throughout the Chondalwood and they carry symbols of their clan's patron with them as they wander the reaches of the forest. As such, there are three races in the 5e basic rules that make for an amazing cleric: the hill dwarf (although any dwarf is pretty good), variant human, and the wood elf. The wanderlust that is one of the most readily discernible traits of both the lightfoot and strongheart subraces still survives in the ghostwise, but on a more limited scale. Ghostwise Psionics: Ghostwise gain the following psi-like ability: 1/day—Mindlink. All the clans give a wide berth to the nations of wild elves that lies within the Chondalwood. As long as they have proficiency, they are great at fighting with Sai swords, nunchaku, and other monk weapons. They do not experience as much wanderlust as the other halflings subraces. Ghostwise halflings have the ability to communicate telepathically with any creature within 20 feet that speaks the same language. When considering the best race for playing a druid, there are several options to consider: wood elves, water genasi, ghostwise halflings, variant humans, and firbolgs all make an outstanding start to a druidic build. The clan travels together as its leader directs. Strange and reclusive, they form close-knit communities because of their telekinetic talents and are uncomfortable with strangers. Ghostwise halflings are the rarest ofthe hin, found only in the Chondalwood and a few other isolated forests, clustered in tight-knit clans. Halflings got an interesting race with the Sword Coast Adventurer’s Guide. You can speak telepathically to any creature within 30 feet of you. Brains of Jello You have a +2 morale bonus on all saves vs. fear. • Silent Speech. Two deities are of special significance to the ghost… Ghostwise Psionics: Ghostwise gain the following psi-like ability: 1/day—Mindlink. Two deities are of special significance to the ghostwise: Sheela Peryroyl and Urogalan. Alignment. Following their self-imposed exile from Luiren and resettlement in the Chondalwood, the ghostwise congregated into groups demarcated along family lines. Age. Tundra Halfling Ability Adjustments: +2 Dex, -2 Str Favored Class (Ranger): A multiclass tundra halfling's ranger class does not count when determining whether he suffers an XP penalty for multiclassing. Indeed, the matriarchs and patriarchs who lead the clans often meet formally to discuss matter of mutual interest and importance. 4. So, from Sword Coast Adventurer's Guide, the Ghostwise Halfling has the following subclass benefits. Halfling Nimbleness. Skill Affinity (Listen): +2 racial bonus to Listen checks. Psionic Aptitude: When a ghostwise takes a level in a favored class, it can choose to gain an additional power point instead of a … Halflings are adept at fitting into a community of humans, dwarves, or elves, making themselves valuable and welcome. * +1 Wis * Silent Speech. Halfling Traits A halfling's nimbleness is one of their greatest assets, allowing them to dart between the legs of the taller folk to give them an edge in a fight. They have an natural ability of hiding safely when sudden danger lurks nearby. Halfling also known as hin or good folk amongst other races are a petite race with similar features to a human. You can speak telepathically to any creature within 30 feet of you. When it comes to race, players will want to look for a race that boosts their wisdom stat--it's the most important ability score a cleric can have. Worshipers who select He Who Must Be as their patron deity are more common among the ghostwise than among the other halfling subraces. Halfling men often have long sideburns, but beards are rare among them and moustaches almost unseen. Firbolgs. Most ghostwise hin would prefer not to have relations with other humanoid races unless it's absolutely necessary and clearly to the benefit of the clan. Take your favorite fandoms with you and never miss a beat. Ghostwise halflings have the ability to communicate telepathically with any creature within 20 feet that speaks the same language. Dwarf. Because of their nomadic lifestyle, the ghostwise hin do not build permanent temples to the gods. W hen you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. Halfling Nimbleness. 15) except as follows: Speak without Sound (Su): A ghostwise halfling, unlike other halflings, can communicate telepathically with any creature within 20 feet, just as if speaking to him or her. Source PZO9280 For a ranged build, the ability to move under Medium or larger foes without worry is useful. Special Abilities: Small Stature: +1 size bonus to attack rolls. +1 … • Speed. Stout halflings make especially good monks, since they have +1 Con and resistance to poison. Halflings are also Lucky and Brave, which are useful traits for any class. The creature understands you only if the two of you share a language. Ghostwise Halfling Ability Adjustments: +2 Dex, -2 Str Favored Class (Barbarian): A multiclass ghostwise halfling's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing. Ghostwise halflings seem to resemble normal halflings. The only permissible use of the tokens is when a member of the clan falls in battle. The creature understands you only if the two of you share a language. As the hin pursued their quest for atonement, their clan system evolved into the all-encompassing social structure it is today. Instead, they prefer to pursue a nomadic way of life within their adopted homeland, the Chondalwood, associating mainly with those of their own clan. A number of factors influence exactly where the clan travels within its territory, including the presence or absence of hostile creatures and the relative abundance of game. Your Wisdom score increases by 1. The hin have learned through bitter experience that such expeditions frequently unleash havoc on the wood and any nearby clans in the for of whatever horrors were waiting quiescent beneath those ruins before being stirred up by adventurers. Your size is Small. The act of atonement – often a quest of other dangerous mission or errand – must be completed successfully before the halfling may obtain another portion of the clan's central feature. Halfling Nimbleness: Hafling Nimbleness allows you to move through an enemy’s space, even if they’re only a size larger than you. Your Wisdom score increases by 1. I would love to use DND Beyond, but my only character is a ghostwise halfling :/ The Ghostwise Halfing is in the system, it just needs to be unlocked with a purchase. Brains of Jello You have a +2 morale bonus on all saves vs. fear. 2. • Brave. Ghostwise halflings are incredibly rare psionic barbarians. These wild, nearly feral halflings rarely leave the confines of the deep forests. 3. During their long period of atonement, the hin of the Chondalwood looked to Urogalan for guidance, and they strove to be worthy of his final judgment. Each clan, however, tend to adopt one specific halfling deity as its patron and venerate that power above all others. Encounters that cannot be avoided must be tolerated with as much patience as the clan can muster, and they do not bother to mask their distrust of outsiders. This includes Sea Elf, Aarakocra, Aasimar, Firbolg, Genasi, Bugbear, hobgoblin, Goblin, Goliath, Orc (reprinted Eberron version over Volo’s Orc), Kenku, Tortle, and Tabaxi. Personality Edit. Halflings are dexterous and swift humanoids with quick reflexes. The manifester level for this effect is equal to 1/2 the ghostwise’s level (minimum 1st). The druids among Sheela's clergy are frequently at odds with the more aggressively militant druids dwelling in the Chondalwood and warn the clans that associating with such individuals could lead the ghostwise to commit the same grave error for which they are still trying to atone. Ghostwise Halfling. The Ghostwise Halflings are a relative new addition to the galaxy, reappearing shortly after the war that caused the downfall of the Black Horde. Your base walking speed is 25 feet. Even those who recognize this noise as the ghostwise hin ceremony in honor of Urogalan find it disturbing. Your size is small. You can speak telepathically in this way to one creature at a time. Blue: Fantastic options, often essential to the function of your character. The ghostwise are easily the most uncommon of the three subraces of halfling living in Faerun. Halflings average about 3 feet tall and weigh about 40 pounds. This racial trait replaces halfling luck. Your Dexterity score increases by 2. Lucky: +1 luck bonus to all saving throws. +1 size bonus to AC. Good Aim: +1 racial bonus to attack rolls made with throwing weapons. Strange and reclusive, they form close-knit communities because of their telekinetic talents and are uncomfortable with strangers. Size: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealthchecks. The ghostwise hin clans cremate their dead rather than inter them. Leaves of Learning is a FANDOM Games Community. TO this day, adventurers and travelers venturing through the great forest speak of the disturbing sounds they sometimes hear in the forest depths: quiet, somber chanting and drumming that rises and falls throughout the length of an evening in eerie counterpoint to the natural sound f the wood. Age. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die. They have ruddy skin and dark, usually black or brown, straight hair. Many are barbarians, but rogues, druids, rangers, and clerics are also common. Wood elves are the least surprising race on the list, having been widely recognized as a race perfect for rangers, druids, and even rogues; they've got a fantastic +2 bonus to dexterity and +1 to wisdom, increased movement speed, and their signature Mask of the Wild ability. They do their best to ensure that the hin treat the forest with the respect it deserves. In that event, all nearby hin who share the same tribe as the fallen scatter their tokens, be they wood, water, or stone, around the corpse. Your Dexterity score increases by 2. Because clan is the focus of the ghostwise culture, it is not surprising to find it the central factor in their society as well. Brave. Psionic Aptitude: When a ghostwise takes a level in a favored class, it can choose to gain an additional power point instead of a … Lucky. Halflings average about 3 feet tall and weigh about 40 pounds. Hair: Black and straight. Orange: OK options, or useful options that only apply in rare circumstances. It seems that every race and subrace that is include… Halfling or otherwise it should apply to 80-90 % of the creatures you face for and devotion their! Silently ): +2 racial bonus to attack rolls than among the ghostwise halfling,. Advantage on saving throws against being frightened Dungeons and Dragons is the Firbolg joined one of these.. 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